The full title for this game is ’Kouryuu Densetsu Villgust: Kieta Shoujo’. An anime OVA was also made for Villgust. I’ve had this game for a few years... but even for its time it’s glaringly flawed strange and uninspired. The game has little houses big characters and even larger numbers. Doesn’t make any sense? Well it shouldn’t. This game looks eerily like the product of some early RPG Maker utility. Backgrounds and environmental effects are almost completely static the NPCs move about generically and the characters are bigger than most doors and way too large compared to buildings which may have been done simply to stand out but I think the creators would look at that in hindsight and think it wasn’t an appealing option. On the plus side characters have neat little pics on the stats screen enemies have a fair bit of detail and you can see your characters in battle in which they have different attack animations. The special effects as a whole however are almost completely uninspired. Almost every character and NPC is devoid of any personality and almost every town looks the same (uninteresting). The music is also very unremarkable and the main battle theme in the game is waaaaay overused. It’s even used against enemies who clearly serve as bosses. The main point of interest in the game was its ’numbers’ which also caused a great deal of imbalance in the game. Villgust prides itself on having really high stats. Ever play an RPG in the early 90s where you can b.../b